The number of hairstyles is limited and you're confined to just under 200 face templates. The customization options for your player aren't plentiful. It's akin to some of the negatives in playing online in any capacity. You're subject to folks who make the game less than fun. That's just a conceptual issue that is likely impossible to remove. This mode remains solid for fans who have a crew to play with, but it's still frustrating when you're just dropping in. Yes it's a closed beta and the servers aren't carrying a full load, but if this is an example of the performance NHL 17 will deliver, it'll be a hit with gamers who primarily play online.ĮASHL Is Cool But The Creation Options Are Limited It can be a little frustrating if you're used to scoring goals with passes across the crease regularly, but I liked the challenge.Īnother positive for the beta is the quick connectivity with online opponents, and the performance once you're in a contest. While it frustrated me a bit, I acknowledge it helps to add realism.ĭefensemen seemed to get back better and also pick up their assignments during rushes. I liked that, although I can see some users complaining about the increased stick-to-puck sensitivity.įor me, it put a larger emphasis on stick handling and puck control-somethings I definitely need to work. That said, it felt as though defenders were able to disrupt players with the puck a little easier-even the guys who are more skillful. Using the dekes and various shot options made me feel as though I was getting the most from the best players. Flying up the ice with a player like Marian Gaborik (the fastest skater I had on my HUT squad) felt exciting. Players are fun to control and that's the way it should be.
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